The Order is something of an odd case of a video game. Minutes in the pure quality of the visual quality is notable and impressive, I cannot state enough that this is the new bar of quality for console graphics. Set in a steampunk and smog drenched London struggling with lupine threats and rebellious rabble the story is highly engaging and enjoyable with intense cut scenes augmented by the facial animations and voice acting. As you are taken on a trip throughout this alternate reality world it is easy to become immersed and want to learn more about this game's world as it is clear that a lot of care and effort has gone into the details, for example a segment in a room with the round table (yep the one king Arthur had...its complicated) the amount of detail in this one room, the lighting, the ceiling, the table, is all astonishing with more effort then most games have in their entire world.
Then their is the blatant problem with this game. Despite it's high quality it is short, as in really really short. You could easily finish it in a couple of sittings and once you are done their is no post game content to experience, no multiplayer, extra challenges, or even choices in the story to warrant a second playthrough (and it likely you picked up the platinum on your first go round anyway). After finishing the game you are left with a feeling of having enjoyed it but with the pang of having paid for a full triple A experience and having received such a brief experience.
With all of this knowledge the question cannot help to come to mind "Why a video game?" I mean the cut scenes are already lengthy and it is clearly a very story driven visual experience so why was it not intended to be a film or something similar? Despite all of it's flaws it is clear once you have experience the game as the game play itself (comprised of third person shooting accompanied by stealth segments) is actually of a high quality and shows clear care has been taken. Long shooting segments with the Telsa crafted steampunk weapons are highly enjoyable and stealth is rarely this thrilling to partake in. So despite the short experience the combination the the visual quality and game play makes it something that I cannot help but to recommend, because while it is likely not long enough to become your new favourite game it is something worth experiencing.
This was an an early ps4 exclusive and did show some real promise, with an interesting steam punk gothic feel, and did almost stand out as a good game. Easy to pick up controls, fast paced action, and eciting set peices strung together fairly lineur based levels. The story line had enough to keep you interested, and you did feel for the characters, however with no multi player to keep you going back and a very short game life of 6-8hours its a short rump. I would add that you can pick it up for less that £15 now, so may be still be worth a play through.
You could comfortably describe The Order: 1886 as texture porn, particularly if the action pauses to ensure that Galahad can fondle weapons, photographs and newspapers, seemingly for not one other reason rather than to show how incredibly detailed it is all totally. It’s also smart enough to train on a dash of light and colour to stabilize the usual relentless industrial steels and greys. Sure, you'll be able to complain that – just like Ryse before it – enemies are repeated endlessly, often inside the same scene, but second by second, frame by frame, The Order 1886 is easily the most graphically accomplished game around.
Unfortunately, would seem impossible to feels being a cut-scene in motion. The Order: 1886 goes big on lengthy (and unskippable) cut-scenes, albeit ones punctuated by a flurry of quick-time events (QTE), and also this combined with the expertise of the graphics helps it be appear only semi-interactive, as being a poor facsimile of any David Cage game. There is an awful great deal of hammering X, tapping triangle for the right moment, and moving the right-analogue stick inside prescribed direction and – we’ve said hello before, we’ll say it again – it’s almost no fun.
In fact, The Order: 1886 often has been made to antagonise a specific group of gamers – and the majority game journalists too. Think of any situation that annoys you about blockbuster action games and it’s here, on the aforementioned addiction to QTE to pointless lock-picking and circuit-breaking sequences (both mercifully easy), uninteresting traversal, AI companions bossing you around, poor cover mechanics and rotten stealth sequences where getting spotted once means instant death. I swear, there’s an area later on the location where the combination of insta-fail stealth and Galahad’s propensity getting stuck to low-lying shrubbery caused me to scream for the TV in incredulous rage. Don’t even get me started on the werewolf battles.
This game falls short on a lot of aspects, but what the most dissappointing thing about it was the length of time. The game was much to short. I dont know about any of you, but when I buy a game, I expect to get my moneys worth.