This was an an early ps4 exclusive and did show some real promise, with an interesting steam punk gothic feel, and did almost stand out as a good game. Easy to pick up controls, fast paced action, and eciting set peices strung together fairly lineur based levels. The story line had enough to keep you interested, and you did feel for the characters, however with no multi player to keep you going back and a very short game life of 6-8hours its a short rump. I would add that you can pick it up for less that £15 now, so may be still be worth a play through.
You could comfortably describe The Order: 1886 as texture porn, particularly if the action pauses to ensure that Galahad can fondle weapons, photographs and newspapers, seemingly for not one other reason rather than to show how incredibly detailed it is all totally. It’s also smart enough to train on a dash of light and colour to stabilize the usual relentless industrial steels and greys. Sure, you'll be able to complain that – just like Ryse before it – enemies are repeated endlessly, often inside the same scene, but second by second, frame by frame, The Order 1886 is easily the most graphically accomplished game around.
Unfortunately, would seem impossible to feels being a cut-scene in motion. The Order: 1886 goes big on lengthy (and unskippable) cut-scenes, albeit ones punctuated by a flurry of quick-time events (QTE), and also this combined with the expertise of the graphics helps it be appear only semi-interactive, as being a poor facsimile of any David Cage game. There is an awful great deal of hammering X, tapping triangle for the right moment, and moving the right-analogue stick inside prescribed direction and – we’ve said hello before, we’ll say it again – it’s almost no fun.
In fact, The Order: 1886 often has been made to antagonise a specific group of gamers – and the majority game journalists too. Think of any situation that annoys you about blockbuster action games and it’s here, on the aforementioned addiction to QTE to pointless lock-picking and circuit-breaking sequences (both mercifully easy), uninteresting traversal, AI companions bossing you around, poor cover mechanics and rotten stealth sequences where getting spotted once means instant death. I swear, there’s an area later on the location where the combination of insta-fail stealth and Galahad’s propensity getting stuck to low-lying shrubbery caused me to scream for the TV in incredulous rage. Don’t even get me started on the werewolf battles.
This game falls short on a lot of aspects, but what the most dissappointing thing about it was the length of time. The game was much to short. I dont know about any of you, but when I buy a game, I expect to get my moneys worth.